Victory Common Event - RPG Maker Plugin
A downloadable asset pack
Why use this plugin?
In RPG Maker MV/MZ, it is not possible to automatically run events at the end of a battle only when the player wins, unless you manually set it up in every Troop.
However, sometimes you need to trigger specific actions (like granting rewards, triggering cutscenes, changing variables, starting another event, etc.) only after victory, and doing it manually is tedious and error-prone.
This plugin solves that problem by automatically calling a Common Event every time the player wins a battle — without needing to edit each Troop individually.
It makes post-battle event management much simpler, cleaner, and consistent across your whole project.
Features
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Automatically triggers a Common Event after any victory.
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No need to manually set Troop events anymore.
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Lightweight and easy to use.
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Perfect for post-battle rewards, story progression, or variable control.
How to use
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Install the plugin in your project.
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In the Plugin Manager, set the CommonEventID parameter to the ID of the Common Event you want to trigger.
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Done!
Whenever the player wins a battle, the specified Common Event will automatically be reserved and executed.Plugin Parameters
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CommonEventID
The ID of the Common Event to trigger after victory.
(Default: 29)
Compatibility
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Works with RPG Maker MV and RPG Maker MZ.
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Should be compatible with most battle systems.
Terms of Use
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Free for commercial and non-commercial use.
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Credit is appreciated but not required.
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Feel free to modify for your own projects.
Status | Released |
Category | Assets |
Author | Satanturno |
Tags | plugin, RPG Maker, RPG Maker MV, RPG Maker MZ |
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